PurgeTSS is a toolkit for building mobile apps with the Titanium framework. It gives you utility classes, icon font support, an Animation module, a grid system, and color generation commands (shades for tonal palettes, semantic for Light/Dark mode semantic colors).
- 23,300+ utility classes for styling Titanium views
- Parses XML files to generate a clean
app.tsswith only the classes your project uses - Customizable defaults via
config.cjs, with JIT classes for arbitrary values brandcommand for Titanium icons and branding assets, focused on the modern Titanium icon pipeline: Android adaptive icons, iOS icon variants, optional Android 12+ splash artwork, and a minimaldefault.pngcompatibility fallback- Icon font support: Font Awesome, Material Icons, Material Symbols, Framework7-Icons
build-fontscommand generatesfonts.tsswith class definitions and fontFamily selectorsshadescommand generates color shades from any hex colorsemanticcommand generates Titanium semantic colors (Light/Dark mode) — tonal palettes with mirror inversion, or single purpose-based colors with optional alpha- Animation module for 2D matrix animations on views or arrays of views
- Grid system for aligning and distributing elements within views
Install with purgetss module (or purgetss m). This places purgetss.ui.js in your project's lib folder.
<Animation id="myAnimation" module="purgetss.ui" class="opacity-0 duration-300 ease-in" />You can use any position, size, color, opacity, or transformation class from utilities.tss.
| Method | Description |
|---|---|
play(views, cb) / toggle(views, cb) |
Animate views from current state to the animation state. Toggles open/close on each call. |
open(views, cb) |
Explicitly run the open state animation. |
close(views, cb) |
Explicitly run the close state animation. |
apply(views, cb) |
Apply properties instantly without animation. |
draggable(views) |
Make a view or array of views draggable inside their parent. |
undraggable(views) |
Remove draggable behavior and clean up all listeners. |
detectCollisions(views, dragCB, dropCB) |
Enable collision detection on draggable views with hover and drop callbacks. |
swap(view1, view2) |
Animate two views exchanging positions. Auto-normalizes position from margins/right/center via view.rect. Inherits duration, delay, curve; fallback: 200ms. |
sequence(views, cb) |
Animate views one after another. Callback fires after the last view. |
shake(view, intensity) |
Bidirectional shake animation for error feedback. Inherits duration, delay; fallback: 400ms. Default intensity: 10px. |
pulse(view, count) |
Scale-up-and-back pulse animation. Scale from Animation object (default 1.2x). Count: number of pulses (default 1). |
snapTo(view, targets) |
Snap a view to the nearest target by center distance. Auto-normalizes target position. Inherits duration, delay, curve; fallback: 200ms. |
reorder(views, newOrder) |
Animate views to new positions based on index mapping. Auto-normalizes positions. Inherits duration, delay, curve; fallback: 200ms. |
transition(views, layouts) |
Multi-view layout transitions using Matrix2D.translate().rotate().scale(). Layout properties: translation, rotate, scale, zIndex. Compatible with TiDesigner presets. Views without a layout entry fade out; returning views fade in. |
All callbacks (play, open, close, apply) receive an enriched event object:
{
type: String, // event type ('complete' or 'applied')
bubbles: Boolean,
cancelBubble: Boolean,
action: String, // 'play' or 'apply'
state: String, // 'open' or 'close'
id: String, // Animation object ID
targetId: String, // ID of the animated view
index: Number, // position in array (0-based)
total: Number, // total views in array
getTarget: Function // returns the animated view object
}When animating an array of views, the callback is called once per view with the corresponding index and total values.
$.myAnimation.play([$.card1, $.card2, $.card3], (e) => {
console.log(`Animated ${e.index + 1} of ${e.total}`) // "Animated 1 of 3", etc.
if (e.index === e.total - 1) {
console.log('All done!')
}
})Use open, close, and complete modifiers inside animationProperties to define different states:
<Animation id="fadeToggle" module="purgetss.ui" class="duration-300"
animationProperties="{
open: { opacity: 1 },
close: { opacity: 0 }
}"
/>$.myAnimation.draggable($.myView)
// or with constraints:
$.myAnimation.draggable([$.card1, $.card2])Use bounds to restrict movement, and drag/drop modifiers for drag-state animations. Use vertical-constraint or horizontal-constraint classes to limit the drag axis.
After calling draggable(), you can enable collision detection to know when a dragged view overlaps another:
$.myAnimation.draggable(views)
$.myAnimation.detectCollisions(views, onHover, onDrop)dragCB(source, target) is called during drag:
targetis the view under the drag center, ornullwhen leaving all targets- Use this to show visual feedback (highlights, borders, scaling)
dropCB(source, target) is called on drop:
targetis the view where the source was released- If no target is found, the source automatically snaps back to its original position with a 200ms animation
Animate two views exchanging positions:
$.myAnimation.swap(view1, view2)- Inherits
duration,delay, andcurvefrom the Animation object's classes - Falls back to 200ms duration, 0ms delay, and ease-in-out curve if not set
- Handles iOS transform reset automatically
- Temporarily raises z-index so views animate above siblings
- Updates internal
_originLeft/_originTopfor subsequent drag operations
Animate views one after another (unlike play(array) which runs them in parallel):
$.fadeIn.sequence([$.title, $.subtitle, $.button], () => {
console.log('All views animated')
})- Each view fully completes before the next starts
- Callback fires once after the last view
- Respects
open/closestate (set once for the entire sequence)
Quick horizontal shake for error feedback, using native autoreverse + repeat for smooth performance:
$.myAnimation.shake($.loginButton) // default intensity: 10px
$.myAnimation.shake($.input, 6) // subtle: 6px
$.myAnimation.shake($.errorLabel, 20) // strong: 20pxAfter dragging, snap a view to the closest target by center-to-center distance:
const matched = $.myAnimation.snapTo(draggedView, slotViews)
if (matched) {
console.log('Snapped to:', matched.id)
}Animate an array of views to new positions based on index mapping:
// Reverse order: view[0] goes to position of view[2], view[2] to position of view[0]
$.myAnimation.reorder(cardViews, [2, 1, 0])- All views animate simultaneously
- Captures positions before animating to avoid conflicts
Remove draggable behavior and clean up all event listeners:
$.myAnimation.undraggable(cardViews)The swap, reorder, snapTo, and shake methods inherit animation properties from the <Animation> object's classes. This means you can configure behavior declaratively in XML:
<Animation id="myAnim" module="purgetss.ui" class="curve-animation-ease-out delay-100 duration-150" />| Property | play/toggle/open/close/sequence |
swap/reorder/snapTo |
shake |
|---|---|---|---|
duration |
✅ | ✅ | ✅ (÷6) |
delay |
✅ | ✅ | ✅ |
curve |
✅ | ✅ | fixed EASE_IN_OUT |
autoreverse |
✅ | — | fixed true |
repeat |
✅ | — | fixed 3 |
Fallback defaults when not set: swap/reorder/snapTo → 200ms; shake → 400ms. All animation timing is controlled declaratively via the <Animation> object's classes.
- Removes touch and orientation listeners
- Removes views from collision detection registry
- Cleans up internal tracking properties
| Class pattern | Description |
|---|---|
duration-{n} |
Animation duration in ms |
delay-{n} |
Delay before animation starts |
rotate-{n} |
2D rotation in degrees |
scale-{n} |
Scale factor |
repeat-{n} |
Number of repeats |
ease-in, ease-out, ease-linear, ease-in-out |
Timing curve |
zoom-in-{n}, zoom-out-{n} |
Zoom animations |
drag-apply, drag-animate |
Drag interaction style |
vertical-constraint, horizontal-constraint |
Constrain drag axis |
| Function | Description |
|---|---|
deviceInfo() |
Logs detailed platform and display information to the console. Works in both Alloy and Classic projects. |
saveComponent({ source, directory }) |
Saves a view snapshot as PNG to the photo gallery. |
See the full documentation at purgetss.com/docs/animation-module/introduction.
Switch between Light, Dark, and System modes with automatic persistence:
const { Appearance } = require('purgetss.ui')
// Call once at app startup (e.g., in index.js before opening the first window)
Appearance.init()| Method | Description |
|---|---|
init() |
Restore the saved mode from Ti.App.Properties |
get() |
Returns the current mode string |
set(mode) |
Apply and persist a mode: 'system', 'light', or 'dark' |
toggle() |
Switch between 'light' and 'dark' |
Use it from any controller to respond to user actions:
const { Appearance } = require('purgetss.ui')
function selectDark() { Appearance.set('dark') }
function selectLight() { Appearance.set('light') }
function selectSystem() { Appearance.set('system') }Requires semantic.colors.json in app/assets/ for views to respond to mode changes. Generate it with the semantic command instead of writing it by hand:
# Tonal palette (11 shades with mirror-by-index Light/Dark inversion)
purgetss semantic '#15803d' amazon
# Purpose-based single colors (auto-mapped to classes in config.cjs)
purgetss semantic --single '#F9FAFB' surfaceColor --dark '#0f172a'
purgetss semantic --single '#111827' textColor --dark '#f1f5f9'
purgetss semantic --single '#000000' overlayColor --alpha 50See the Semantic Colors guide for the full workflow.
PurgeTSS generates font-sans, font-serif, and font-mono classes automatically with platform-appropriate values:
| Class | iOS | Android |
|---|---|---|
font-sans |
Helvetica Neue |
sans-serif |
font-serif |
Georgia |
serif |
font-mono |
monospace |
monospace |
Override or add families in config.cjs:
// theme.extend.fontFamily → adds to defaults
extend: {
fontFamily: {
display: 'AlfaSlabOne-Regular',
body: 'BarlowSemiCondensed-Regular'
}
}
// theme.fontFamily → replaces defaults entirely
theme: {
fontFamily: {
sans: 'System',
mono: 'Courier',
display: 'AlfaSlabOne-Regular'
}
}PurgeTSS sets defaults for three components out of the box:
| Component | Default |
|---|---|
Window |
backgroundColor: '#FFFFFF' |
View |
width: Ti.UI.SIZE, height: Ti.UI.SIZE |
ImageView |
hires: true (iOS only) |
Override or extend them in config.cjs with theme.extend:
module.exports = {
theme: {
extend: {
Window: {
apply: 'exit-on-close-false bg-surface'
}
}
}
}If an applied class sets a property that already exists in the defaults (e.g., bg-surface vs backgroundColor: '#FFFFFF'), the applied value wins. Array-type properties like extendEdges and orientationModes use bracket notation ([ ]) in the generated output.
Both are equivalent:
// Shorthand
Window: { apply: 'exit-on-close-false' }
// Explicit
Window: { default: { apply: 'exit-on-close-false' } }Use the explicit form when you need platform-specific variants:
Button: {
default: { apply: 'text-xl' },
ios: { apply: 'font-bold' },
android: { apply: 'text-2xl font-semibold', color: 'red' }
}Visit the official documentation site at purgetss.com to learn more.
- Titanium SDK (Compatible with all versions; 13.1.1.GA recommended for full property support)
- Alloy Framework (for most commands)
- Node.js 20+ (required for the CLI tool)
brandnow uses grouped config sections:brand.logos,brand.padding,brand.android,brand.ios, andbrand.colors.brandsupports separate Android artwork throughbrand.logos.androidLauncher/--icon-logoandbrand.logos.androidSplash/--splash-logo.brandregeneratesapp/assets/android/default.pngin Alloy projects, orResources/android/default.pngin Classic projects, so older Android splash paths still have a fallback.cleanup-legacyno longer removesdefault.png.- Branding help and docs now spell out the difference between Android launcher icons, Android 12+
splash_icon.png, and legacy Android splash assets. --notesis explicit thattiapp.xmlis not auto-edited and that apps with an existing custom Android theme should merge splash snippets into that theme instead of replacing it.branddoes not try to manage older Android splash theme assets such asbackground.pngorbackground.9.png; if a project still depends on them, that remains manual by design.
See the full release notes in CHANGELOG.md.
- Installation
- Commands
- App Assets
- Customization
- The UI Module
- Best Practices
- Grid System