Iβve been making games for nearly 20 years; programming, designing, and, generally, doing whatever's possible to create systems and experiences that are capable of more than I thought possible. It's those systems that allow developers to find unexpected interactions, boundless possibilities, and provide players with the agency and freedom to come away with stories and experiences that are truly unique because of their own particular brand of hope, imagination, and chaos they bring along with them.
Games shouldn't just be the stories we write, they should be the stories that unfold from a scenario and toolset we present players. I've dedicated my career to try and constantly push beyond conventional boundaries and it's taken from platform to platform, language to language, across indie PC studios to multiple forms of AAA development to research into rendering solutions and procedural generation and even to finding ways to bring educational game experiences into school cirriculums.
I'm still always trying to find a way to balance work so that I can include whatever I can as a public resource for others to use and, hopefully, that manifests in some really fun ways for others someday.
π I'm based in a tiny town near Lansing, Michigan.
π₯οΈ See my portfolio at Trent Polack's Internet Website.
βοΈ You can contact me through any of the buttons below (I recommend email).
I'm currently working primarily with Unreal Engine 5, Unity, Houdini, Gaea 2, World Creator, and EmberGen to find content workflows that fit neatly into well-designed, well-architected flexible, emergent systems that can all work together to create the basis for truly unique experiences. I could use a few more hours in each day to do so, but in the mean time it's the eternal work/fun/life balancing act, but I'll get there.
π± My GitHub Data
π¦ 2.7 MB Used in GitHub's Storage
π 68 Contributions in the Year 2026
πΌ Opted to Hire
π 46 Public Repositories
π 29 Private Repositories
I'm a Night π¦
π Morning 594 commits βββββββββββββββββββββββββ 13.08 %
π Daytime 1154 commits βββββββββββββββββββββββββ 25.41 %
π Evening 1523 commits βββββββββββββββββββββββββ 33.53 %
π Night 1271 commits βββββββββββββββββββββββββ 27.98 %
π I'm Most Productive on Wednesday
Monday 557 commits βββββββββββββββββββββββββ 12.26 %
Tuesday 765 commits βββββββββββββββββββββββββ 16.84 %
Wednesday 821 commits βββββββββββββββββββββββββ 18.08 %
Thursday 701 commits βββββββββββββββββββββββββ 15.43 %
Friday 635 commits βββββββββββββββββββββββββ 13.98 %
Saturday 454 commits βββββββββββββββββββββββββ 10.00 %
Sunday 609 commits βββββββββββββββββββββββββ 13.41 %
π This Week I Spent My Time On
ποΈ Time Zone: America/New_York
π¬ Programming Languages:
C++ 20 hrs 12 mins βββββββββββββββββββββββββ 87.72 %
Other 1 hr 10 mins βββββββββββββββββββββββββ 05.12 %
Markdown 32 mins βββββββββββββββββββββββββ 02.35 %
Git Config 22 mins βββββββββββββββββββββββββ 01.65 %
Git 13 mins βββββββββββββββββββββββββ 00.94 %
π₯ Editors:
Rider 11 hrs 2 mins βββββββββββββββββββββββββ 47.96 %
JetBrainsRider 10 hrs 26 mins βββββββββββββββββββββββββ 45.31 %
VS Code 1 hr 28 mins βββββββββββββββββββββββββ 06.41 %
Unknown Editor 4 mins βββββββββββββββββββββββββ 00.32 %
π±βπ» Projects:
JoyCore 15 hrs 38 mins βββββββββββββββββββββββββ 67.90 %
Starward 4 hrs 3 mins βββββββββββββββββββββββββ 17.60 %
Unknown Project 2 hrs 10 mins βββββββββββββββββββββββββ 09.42 %
UnrealEngine 44 mins βββββββββββββββββββββββββ 03.19 %
GaeaSandbox 10 mins βββββββββββββββββββββββββ 00.80 %
π» Operating System:
Windows 23 hrs 1 min βββββββββββββββββββββββββ 100.00 %
I Mostly Code in C++
C++ 14 repos βββββββββββββββββββββββββ 24.14 %
TypeScript 12 repos βββββββββββββββββββββββββ 20.69 %
C# 8 repos βββββββββββββββββββββββββ 13.79 %
ShaderLab 2 repos βββββββββββββββββββββββββ 03.45 %
Less 1 repo βββββββββββββββββββββββββ 01.72 %
Timeline
Last Updated on 07/04/2026 00:56:58 UTC






